Work has been being done slowly (during lunch hours) on this project.
Latest version can be seen and used here: http://rhodesy.acsv.net
Work has been being done slowly (during lunch hours) on this project.
Latest version can be seen and used here: http://rhodesy.acsv.net
Added some more features, got my diodes in, similar to Minecraft repeaters. These can be rotated by placing a diode and repeatedly clicking it to rotate it.
Also took a bit of time to partly optimise this for IPad, still in progress (no right click alternative yet, aghh!)
Now I just need to get my diode type objects to act a bit like repeaters / delays.
Tags: circuitry, game, ipad, javascript, minecraft
Been spending a few hours here and there playing around with a circuitry game / app,
progress can be seen here.
Happy with the progress so far, a bit buggy with the basic wire at the moment, but still working on this
Tags: circuits, javascript, Prototype
I’ve decided to prototype a circuit creation tool based on minecraft redstone, I’ll post my efforts on here in a few days.
Edit: Ok, sooner than expected…. I’ve got my wire and stacking done, and a basic framework setup, next is to get circuit components in and then get it all electrified!
http://rhodesy.acsv.net/wires/
Tags: Prototype
The world will play a bit part in how enjoyable this game is.
It’s no good having a crappy world with limited natural resources, or randomly placed ones. I want them to have a purpose of being there.
As a starting point, I’ve once again returned to a favorite on the web, Amit’s landscape generation article. (with a cool example here)
I also want to look at the possibility of having MASSIVE maps! I don’t yet if I’ll look at having them infinite, as it’ll be easy to just scroll and scroll and scroll to find resources, seems a bit of a cheat, and I don’t know how difficult it’ll be to do random map generation using this sort of landscape generation. (Could do island based generation… hmmmm… I’ll have to think about this more)