Latest Build

24 Nov

Work has been being done slowly (during lunch hours) on this project.

Latest version can be seen and used here: http://rhodesy.acsv.net

Update

17 Nov

Currently in a state of not working. :/

Circuitry game prototype progression

16 Nov

Circuit showing multi-layered components

Added some more features, got my diodes in, similar to Minecraft repeaters. These can be rotated by placing a diode and repeatedly clicking it to rotate it.

Also took a bit of time to partly optimise this for IPad, still in progress (no right click alternative yet, aghh!)

Now I just need to get my diode type objects to act a bit like repeaters / delays.

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Circuitry application

14 Nov

Been spending a few hours here and there playing around with a circuitry game / app,

progress can be seen here.

Happy with the progress so far, a bit buggy with the basic wire at the moment, but still working on this :)

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Prototype Time

11 Nov

I’ve decided to prototype a circuit creation tool based on minecraft redstone, I’ll post my efforts on here in a few days.

Edit: Ok, sooner than expected…. I’ve got my wire and stacking done, and a basic framework setup, next is to get circuit components in and then get it all electrified!

http://rhodesy.acsv.net/wires/

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Economy

8 Nov

Hmmmmm…..

The Landscape

8 Nov

The world will play a bit part in how enjoyable this game is.

It’s no good having a crappy world with limited natural resources, or randomly placed ones. I want them to have a purpose of being there.

As a starting point, I’ve once again returned to a favorite on the web, Amit’s landscape generation article. (with a cool example here)

I also want to look at the possibility of having MASSIVE maps! I don’t yet if I’ll look at having them infinite, as it’ll be easy to just scroll and scroll and scroll to find resources, seems a bit of a cheat, and I don’t know how difficult it’ll be to do random map generation using this sort of landscape generation. (Could do island based generation… hmmmm… I’ll have to think about this more)

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